<Trends & Issues, Ch3 p28(1.a)>
The three reasons why 24/7 access to laptop which the curriculum
materials are installed on with wireless in classes have very little effects on
the instructional practice.
The first reason is teachers’ poor skills and knowledge to
integrate these software and the materials installed on the laptop into
classes. Instructors who haven’t cultivated the systems, knowledge, and skills
of handling laptops and software for instructional practice might have problems
to make up classes’ schedules and effective contents for learners to be able to
learn positively and effectively in the classes. Also, it should take a ton of
times for instructors to make use of the installed materials so that it makes
easier for learners to understand complex contents in all subjects, especially
Math.
Second factor is that more new models of instructional
practice for it. The curriculum materials installed on the laptop should have
lower quality depending on subjects, and teachers need to more ideas to integrate
them into classes effectively in all subjects. They might help for students to
have more concreter ideas with digital pictures and informed website, though administers
and teachers should have resistance to perfect change in the process that new
models and theories for appropriate use this style are developed.
The most important one is lacks of communications and
interactions among learners and instructor. If they access laptop for 24 hours
a day and every day of the week, it can’t be said that there are high
communication processes and interactions among them even if the users are
connecting via the internet. Communications and interactions via direct physical
activities between students and students, students and instructors, and
sometimes students and the instructional contents are necessary for cultivating
human qualities and “alive knowledge”.
<Trends & Issues, Ch3 p28(1.b)>
Here, I give two strategies to mitigate these factors I
presented above.
First, the professors need to have more lectures that give
the basic ideas and trainings to active teachers and even post-teachers so that
they can stand on an equal footing with the project and be ready for handling
these materials and software in the classes.
Second one is Web2.0 that users can communicate and learn by
speaking actives on the laptop like Voicethread should be adopted into the
project not only communication on the screens. If so, the users recognize the
classmates’ voices and can have more effective interactions among them, and they
are also more motivated by the voice instructions from learners.
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